/petrename pig'''PC3 Next time you summon your pet should have the new costume and the … A Mastermind's primary power sets are designed specifically for summoning. Heroes - Tanker: Pretty much the same boat here as the Brute in my opinion, but you can't really go wrong with a Stone/Elec for survivability and … In many ways, though, it is the ultimate expression of the villain, the evil genius that plots and schemes his complex crimes, while commanding a legion of cohorts to do his bidding. This page was last modified on 23 January 2021, at 04:17. For City of Heroes on the PC, a GameFAQs message board topic titled "Mastermind pets...". In Idle Mastermind, Henchmen are the minions of Villains that will attack the City, Fight the Heroes and/or offer support at the Lair. You can check it out here MZ's Guide to the Modern Mastermind v2.0. (*) Defensive/Goto and Defensive/Stay also work. The second-tier Henchman power also undergoes changes like this – it begins by summoning one equal-level minion, then changes to summoning two -1 Henchmen at level 24. * Demon Summoning requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue. Their original primary powersets were Mercenaries, Necromancy, Ninjas, and … Command of the Mastermind: 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psi Res 7.5% Mez Res 5.25% Smash/Lethal Res 8.75% Mez Res Superior Command of the Mastermind: 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psi Res 10% Mez Res 6% Smash/Lethal Res 10% Mez Res Mark of Supremacy: 6.25% Recharge Time 9% Accuracy 3.125% Melee Def Unlike other pet-summoning powers, Henchman-summoning powers change as the Mastermind gains levels. Perhaps you build killer robots, command deadly Ninja, order hardened soldiers, or summon the undead to do your bidding. It's an excellent offensive set, and a Mastermind who can keep foes at bay with Hurricane will be a happy Mastermind. We firmly believe everyone deserves the opportunity to be beautiful, fun, funky, sparkly, geeky, strong, or what ever makes them feel awesome, within a budget that won't hurt. There are similarities to Controllers, once they get their pets at level 32. There are three Categories of Henchmen: Brawlers are Henchmen that can damage the Heroes. Your pets must be within Supremacy range for this function to work. Whatever your choice, you have an army of minions at your beck and call. While the benefits of Supremecy will not be available unless at close range, a Mastermind can defeat crowds of enemies from dozens of feet away. Robotics tend to have the best synchronicity with this build due to protector bots having less targets to heal. They are: Thugs, Leviathan Mastery, Mace Mastery, Mu Mastery, and Soul Mastery were added to the game in, Thermal Radiation was proliferated to Masterminds in. A Mastermind's primary power sets are designed specifically for summoning. However, the Mastermind has access to considerably more pets, and a LOT more control over them, as well as a few minor ranged attacks. Superior Command of the Mastermind enhancements are account bound, so can only be traded to … The benefit to this is that players who prefer the mouse can activate it straight from the tray. City of Heroes Mastermind Numeric Keypad Pet Controls by Sandolphan This Guide contains several sections: Overview Bind Chains (Version 1) Text Files (Version 1 Replies 6,069 Views May 24, 2019, 07:27:10 PM by Ishboo81: MM Pets - How much Accuracy/+ToHit was enough? Oct 11, 2019 - Welcome to Pirate Kat's Booty. 6 replies; 433 views; Elthenar; February 11; Proc build for Traps By Hops, February 8. Masterminds gain access to their first type of Henchman at level 1, their second type at level 12, and their third type at level 26. Each pet takes one 'share' of the damage, and the Mastermind himself takes two 'shares'. The first good design decision is the ease of creating a common Alpha enhancement. The Mastermind is uniquely a villain Archetype, there are no real counterparts to it in City of Heroes, although it combines some of the features of the Defender with the pets of the Controller. (Orange Blue Hue on the Discord)-Simply rename your pet using the UI or /petrename slash command with the name of your choice appended with '''PC# Where # is the number from 0-9 corresponding to your costumes slots e.g you want your pet pig to wear your costume 3 -> /petrename pig'''PC3 Next time you summon your pet should have the new costume and the extra stuff in the … When their health bar (shown on the bottom) drops to zero, they'll drop a single unit of … After just one game, mom told me it's the new reward-system at the house. The truth is quite the opposite, as the Mastermind's secondary power sets are geared towards buffing allies and debuffing enemies. Issue 24 provides new story… Coffeet Talk August 1 notes. Nature Affinity was added to the game on August 21, 2012. Unlike other pet-summoning powers, Henchman-summoning powers change as the Mastermind gains levels. The following was copied directly from the Patch Notes when Issue 7 went live on 6/6/06. Your pets must be within Supremacy range for this function to work. I will try to add more at a later date, but the 2 below I feel are an absolute must on the newbie MM tray. Keeping aggro on the Henchmen and picking off individual targets will yield a much lower threat to the Mastermind and enable him to take risks that would be foolish to take with other archetypes. Also note that it is possible to play through City of Villains without choosing a Patron Power Pool. Domination 3. After just one game, mom told me it's the new reward-system at the house. ... but this week we've turned them on to City of Heroes. The Mastermind is the most unique archetype in City of Villains, totally unlike any Hero archetype. 697 topics in this forum. So you want to play a Mastermind, eh? Mastermind Bodyguards: You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow(*) Orders. Command the forces of Death. Taking the above into consideration, a Mastermind can function effectively in a combined role of both offense and team support, like a Defender or Corruptor. City of Heroes lives once more!. The forums can be accessed here, please come in and share your thoughts. * These archetypes are also available through the. Leveling Necro-Storm - A Necromancer / Storm Summoning Mastermind. Monorail also keeps updating his thread on the Official Forums in the Player Guides section (link to thread), as well as in the City Game Tracker forums in this thread. Introduction 2. Superior Command of the Mastermind is level 50 only. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and … What Powersets or combinations do you believe are unsurpassed, good but second tier, neutral, and unplayable? Since equipped Henchmen have multiple attacks that recharge quickly, they alone provide a consistent onslaught of damage pouring in from multiple sources. 0: All Pets; 1: "Minion" Pets Link to Guide. These controls are very intuitive, easy to set up, and quite possibly the most powerful set of pet controls yet devised. Founded by Statesman and other heroes in 1932, the Freedom Phalanx are the world's premiere crimefighting supergroup, dedicating to battling any threat to humankind. Born Lyse La Croix and given the familiar nickname Tee-do, the girl who would eventually become Ghede was raised along the bayous of rural Louisiana by her highly respected grandmother, Grande Brigitte. City Of Heroes Mastermind Alpha Slot Wins. I have the 'Hero" theme of the forums recreated. They also gain access to one Henchman upgrading power at level 6 and another at level 32.Unlike other pet-summoning powers, Henchman-summoning powers change as the Mastermind gains levels. The Mastermind archetype in City of Heroes is in for a treat with a new primary power set in the form of Beast Mastery! Earth Control 3.3. This is in addition to any damage that the pets themselves might incur from Area attacks. Bodyguard Damage Mitigation: When set to Bodyguard mode, the Mastermind and his pets share damage from any attack that the Mastermind takes damage from. Overview page on cityofheroes.com Issue 24: Resurgence is the next major free City of Heroes Freedom™ content update. All of the Mastermind primaries have a common structure. They also gain access to one Henchman upgrading power at level 6 and another at level 32. And then Robert realized, NO ONE runs around in purple tights... BY: Bam Christiano . Sign in to follow this . The Mastermind is the City of Heroes take on the ever popular "pet class" in other … A Mastermind's secondary power sets are designed for buffing and debuffing. Mastermind Bodyguards: You can set any Mastermind pet to Bodyguard by selecting the Defensive Stance and the Follow(*) Orders. All enhancements in the set have superior archetype series 1 rarity, and a mastermind must be level 50 to slot them. City Of Heroes Forums Recreated. Whatever your choice, you have an army of minions at your beck and call. This set was added to the game for Masterminds on March 20, 2012, as an update to Issue 22 . Masterminds were added to the game in Issue 6, originally a City of Villains archetype. It … * Nature Affinity requires purchase on the, https://archive.paragonwiki.com/w/index.php?title=Mastermind&oldid=270553. For City of Heroes on the PC, ... - Mastermind: Probably the toughest to pick a "best" powerset combo for. Example 2: If a Mastermind has 3 pets set to Def/Fol, and he gets hit with an Area Effect attack for 10 points of damage, then each pet will take 2 points of damage, and he himself will take 4 points. For City of Heroes on the PC, ... - Mastermind: Probably the toughest to pick a "best" powerset combo for. A Mastermind, on his own, is the least effective and least efficient character you can create. When a macro is created in City of Heroes, it places itself automatically in the powers tray. The 8 & 6 year olds come and play board games or Mario, but this week we've turned them on to City of Heroes. While it's desirable to remain close enough to one's Henchmen for Supremacy to affect them, a Mastermind shouldn't be afraid to stray from his Henchmen in order to aid allies or hinder enemies. Henchmen are different from traditional pets in several ways. Removing the 3 level 1 pets un-clutter small maps, as well as refocus attention away from keeping your tier one henchmen alive. 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